

SONIC CHAOS CONTROL COMIC TV
I won't speculate on what the TV actually is, though, because it could go on and on, and we have all of our ideas for our first theory laid down. So, with this in mind, the Chaos Emeralds would just be remote controls (what a coincidence), and the Chaos Force would be the TV: breaking the remote won't break the TV, it's just that you have to take other, more difficult paths to use the TV as you want, for example by directly tapping the buttons on it. This would explain IN the games why the Chaos Emeralds and Master Emerald got some sort of consciousness, even if it just responds to their user and does not develop a entire brain of its own. However, the Archie Comics's old canon (Before Words Collides) gave us an interesting concept that could explain this: the fact that Chaos Energy exists as the Chaos Force, a conscious embodiment of it that manages the Chaos Energy given to the user and respond to their call for power. But the only problem with that is that the drive, the Chaos Emeralds, also disappear with the user, which is sort of a paradox as they're supposed to be the tools that permit Chaos Control. Then, all of those particles would be rebuilt the exact same way they were before teleportation. The particles and rays would hit other atoms that would go through the same process, and so on until all atoms are separated. The core of the atom would be overloaded with energy, and expel particles and energy -in the form of Gamma rays- to transform into another atom (and not explode like in science-fiction), which is the phenomenon called Radioactive Decay.

To break the link between the particles, actions at an atomic scale must be done: those actions would be nuclear reactions, targeted to links like Covalent bonds, Ionic bonds, Van der Waals bonds, and Hydrogen bonds (don't worry, you don't need to know what those are, just remember they're the main type of bonds between atoms). So it's just a transport and crafting of matter that happens very quickly. In short, teleportation is the transfer of a physical being from one point to another in space, meaning that in terms of physics, its particles (atoms) would be disassembled, transported to this point and rebuilt by a specific device (usually a teleporter, here the Chaos Emeralds and Energy). These aren't the most known functions of Chaos Control as of today, but they're actually the ones who appear the most. I'm putting these two together because they usually appear together, and it's not easy to tell them apart. After all, it wouldn't be the same thing if it was so different, wouldn't it? I'm going to make a little list of the multiple ways it can be seen through the games, and I'll try to explain them the most logically possible I can (With a bit of physics in it but don't worry.): However, I still think that because those functions are vastly different, it's better to tell them apart rather than associating all of them with one move. But the result is: in any case, it allows to travel from one point in space to another almost instantly.

Was it teleporting like it did in Adventure 2, or was it slowing time like in 06 and like Time Stop in Adventure 2 Battle, or even making characters able to travel so fast it was like time was frozen around them (like in the move used in Shadow the Hedgehog)? It was never made clear. However, through the series, its function was never made consistent: sure, we got that ANYBODY can use the magical formula of politeness with the magic key gems to make it happen, but what it does to the user always changed over the games. If this doesn't have its place here, please report it.)Įverybody knows about Chaos Control, that cheap move that can control space and time and has turned into a Swiss Knife (comprehend: Deus-Ex-Machina) over the years for protagonists. (I'm not sure if it's the right place to talk about such specific subjects, but I'll post this anyway.
